Cornerleap
Corners
Move all your pieces into your opponent’s corner before they take yours.
Rules
- Goal: be the first to move all your pieces into the opposite corner. Both corners are outlined on the board.
- Step: move one piece to an adjacent empty square, straight up, down or sideways. In the diagonal variant, diagonally too.
- Jump: hop over an adjacent piece, yours or your opponent’s, onto the empty square right behind it. You can chain jumps in one turn. Nothing is captured.
- A turn is either one step or a chain of jumps, never both.
- White moves first. If White finishes, Black gets one more move. If Black finishes with it, the game is a draw.
- Corner rule: a player who still has a piece in their own corner after move 40 loses (move 50 with 12 pieces, move 60 with 16). It stops anyone from walling off their corner.
- If for 30 moves on each side no new piece leaves its corner or reaches its goal, the game is a draw.
- Notation: “–” is a step, “:” is a jump.